growthFolding = 400 [debug] debug = false [interaction] axeDamageMode = 'THICKNESS' canBoneMealFruit = false canBoneMealPods = true canopyCrash = true dirtBucketPlacesDirt = true dynamicSaplingDrops = true enableBranchClimbling = true enableFallingTreeDamage = true enableFallingTrees = false enableStripRadiusReduction = true fallingTreeDamageMultiplier = 1.0 isLeavesPassable = false minRadiusForStrip = 6 sloppyBreakDrops = false vanillaLeavesCollision = false [seeds] leavesSeedDropRate = 1.0 seedMinForestness = 0.0 seedOnlyForest = true seedPlantRate = 0.1666666716337204 timeToLive = 1200 voluntarySeedDropRate = 0.01 [trees] boneMealGrowthPulses = 16 diseaseChance = 0.0 dropSticks = true growthFolding = 2 growthMultiplier = 0.5 harvestMultiplier = 1.0 maxBranchRotRadius = 7 maxTreeHardness = 20.0 rootyBlockHardnessMultiplier = 40.0 scaleBiomeGrowthRate = 0.5 swampOaksInWater = 'ROOTED' treeHardnessMultiplier = 1.0 [world] dimensionsBlacklist = [] podzolGen = true worldGen = true